The game is set in a high grid with a 2-block width to the normal eye's view. There are three levels with a one block ledge in which to walk on them. There are dispensers and pistons on the wall, directly next to the ledges. Opposite the grid is a traditional looking sushi restaurant, with an accessible roof. On the roof is a throne-type seat overlooking the game. There are three buttons, each doing different things.
On the other hand, the redstone mechanisms cross the redstone underground because the Funland is set above a huge lake. Stampy used a mechanism where you can place a redstone dust and redstone torch on a block, resulting it to go up or down relatively simple without using loads of redstone dust.
The aim of the game is to be the first to the finishing line. Players take different roles: One dresses like a shark and sits on top of the sushi restaurant, with the three buttons at hand, and the others dress like dolphins and assemble at the start of the grid. Stampy often remarked on how silly everyone looked when playing, because they would walk in a funny fashion (that is why the mini-game was created in the first place). When the signal is given, the 'dolphins' may start advancing on the ledge. The 'shark' can press buttons to slow them down. The first button causes water to fall down the first ledge. The second button causes a piston to extend from the wall on the second ledge, and the third button causes arrows to fire from the third ledge. These have the purpose of knocking off the dolphins, so they have to go all the way back to the start. The winner is the first person to reach the end of the third level, at which point the roles switch.
The shark will fall into the sushi restaurant when the winning dolphin pulls a lever. This is a dog hazard because Aqua died here.